Greyscale rendering is deliberate. Gupta et al. (2023, “GlyphNet”) found that greyscale outperforms colour for glyph comparison because extreme contrast preserves edge detail through resize. No image augmentation either: flipping or rotating characters creates unrealistic glyphs.
It’s also possible to abandon the threshold matrix altogether and instead calculate a value for every pixel coordinate at runtime. If the function is simple enough this can be a good and efficient way to break up patterns and create interesting textures.
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